clang-tidy parser and executor #26

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张泊明518370910136 merged 26 commits from clang-tidy into master 2024-05-18 02:50:13 +08:00
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examples/clang_tidy/.gitignore vendored Normal file
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*.json

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skipGitea = true
[[stages]]
name = "clang-tidy"
[stages.executor]
name = "clang-tidy"
[stages.executor.with.default]
args = ["clang-tidy", "--header-filter=.*", "--quiet", "-checks=*", "sillycode.cpp"]
env = ["PATH=/usr/bin:/bin"]
[stages.executor.with.default.copyIn.dummy]
src = "./../../build/dummy"
copyOut = ["stdout", "stderr"]
[stages.executor.with.default.stdin]
content = ""
[stages.executor.with.default.stdout]
name = "stdout"
max = 65_536
[stages.executor.with.default.stderr]
name = "stderr"
max = 65_536
[stages.parser]
name = "clang-tidy"
[stages.parser.with]
score = 100
[[stages.parser.with.matches]]
keyword = ["cppcoreguidelines-avoid-non-const-global-variables"]
score = 5
[[stages.parser.with.matches]]
keyword = ["readability-identifier-length","misc-use-anonymous-namespace"]
score = 2
[[stages.parser.with.matches]]
keyword = ["llvmlibc-implementation-in-namespace"]
score = 0

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#include <vector>
zjc_he marked this conversation as resolved Outdated

need rebase and use the latest test convention

need rebase and use the latest test convention

I don't find the latest test convention, do you mean the new branches you just created? It seems they are no different from previous branches

I don't find the latest test convention, do you mean the new branches you just created? It seems they are no different from previous branches

In the master branch, we use submodules from FOCS-dev/JOJ3-examples to create and load test cases. They are not part of this repo now.

In the master branch, we use submodules from FOCS-dev/JOJ3-examples to create and load test cases. They are not part of this repo now.
#include <gtest/test.h>
#include <something.hh>
class Date {
// ...
public:
Month month() const; // do
int month(); // don't
// ...
};
void do_something(vector<string>& v)
{
string val;
cin >> val;
// ...
int index = 0; // bad
for (int i = 0; i < v.size(); ++i)
if (v[i] == val) {
index = i;
break;
}
// ...
}
struct X {
char ch;
int i;
string s;
char ch2;
X& operator=(const X& a); // NOLINT(clang-analyzer-valist.Uninitialized)
X(const X&);
};
X waste(const char* p)
{
if (p == nullptr) throw Nullptr_error{};
int n = strlen(p);
auto buf = new char[n];
if (buf == nullptr) throw Allocation_error{};
for (int i = 0; i < n; ++i) buf[i] = p[i];
// ... manipulate buffer ...
X x;
x.ch = 'a';
x.s = string(n); // give x.s space for *ps
for (int i = 0; i < x.s.size(); ++i) x.s[i] = buf[i]; // copy buf into x.s
delete buf;
return x;
}
void driver()
{
X x = waste("Typical argument");
// ...
}
class X { // BAD
int i;
string s;
int j;
public:
X() :i{666}, s{"qqq"} { } // j is uninitialized
X(int ii) :i{ii} {} // s is "" and j is uninitialized
// ...
};
class X2 {
int i {666};
string s {"qqq"};
int j {0};
public:
X2() = default; // all members are initialized to their defaults
X2(int ii) :i{ii} {} // s and j initialized to their defaults
// ...
};
class X3 { // BAD: inexplicit, argument passing overhead
int i;
string s;
int j;
public:
X3(int ii = 666, const string& ss = "qqq", int jj = 0)
:i{ii}, s{ss}, j{jj} { } // all members are initialized to their defaults
// ...
};
class Foo {
string s;
int i;
public:
Foo& operator=(Foo&& a);
// ...
};
Foo& Foo::operator=(Foo&& a) // OK, but there is a cost
{
if (this == &a) return *this; // this line is redundant
s = std::move(a.s);
i = a.i;
return *this;
}
template<typename T>
class Vector2 {
// ...
Vector2(Vector2&& a) { *this = a; } // just use the copy
Vector2& operator=(Vector2&& a) { *this = a; } // just use the copy
//...
public:
T* elem;
int sz;
};
void f2(N::X& a, N::X& b)
{
swap(a,b); // calls N::swap
}
void f3(N::X& a, N::X& b)
{
using std::swap; // make std::swap available
swap(a,b); // calls N::swap if it exists, otherwise std::swap
}
// webcolors.h (third party header)
#define RED 0xFF0000
#define GREEN 0x00FF00
#define BLUE 0x0000FF
// productinfo.h
// The following define product subtypes based on color
#define RED 0
#define PURPLE 1
#define BLUE 2
int webby = BLUE; // webby==2; probably not what was desired
enum class Webcolor { red=0xFF0000, green=0x00FF00, blue=0x0000FF };
enum class Productinfo { red=0, purple=1, blue=2 };
int webby = blue; // error: be specific
Webcolor webby = Webcolor::blue;
enum Webcolor { red=0xFF0000, green=0x00FF00, blue=0x0000FF };
enum Productinfo { red=0, purple=1, blue=2 };
int webby = blue; // error, ambiguous: be specific
Webcolor webby = Webcolor::blue;
enum class Webcolor { red=0xFF0000, green=0x00FF00, blue=0x0000FF };
enum class Productinfo { red=0, purple=1, blue=2 };
int webby = blue; // error: blue undefined in this scope
Webcolor webby = Webcolor::blue;
void sink(unique_ptr<widget>); // consumes the widget
void sink(widget*); // just uses the widget
void thinko(const unique_ptr<widget>&); // usually not what you want
void reseat(unique_ptr<widget>&); // "will" or "might" reseat pointer
constexpr int max = 8*1024;
int buf[max]; // OK, but suspicious: uninitialized
f.read(buf, max);
constexpr int max = 8*1024;
int buf[max] = {0}; // better in some situations
f.read(buf, max);
string s; // s is default initialized to ""
cin >> s; // s expands to hold the string
error_code ec;
Value v = [&] {
auto p = get_value(); // get_value() returns a pair<error_code, Value>
ec = p.first;
return p.second;
}();
Value v = [] {
auto p = get_value(); // get_value() returns a pair<error_code, Value>
if (p.first) throw Bad_value{p.first};
return p.second;
}();
SomeLargeType var; // ugly CaMeLcAsEvArIaBlE
if (cond) // some non-trivial condition
Set(&var);
else if (cond2 || !cond3) {
var = Set2(3.14);
}
else {
var = 0;
for (auto& e : something)
var += e;
}
string var = [&]{
if (!in) return ""; // default
string s;
for (char c : in >> c)
s += toupper(c);
return s;
}(); // note ()
void use(int n)
{
switch (n) { // good
case 0: // ...
case 7: // ...
}
}
int n = numeric_limits<int>::max();
int m = n + 1; // bad
std::string s = "hello world";
double* p = (double*)(&s); // BAD
class base { public: virtual ~base() = 0; };
class derived1 : public base { };
class derived2 : public base {
std::string s;
public:
std::string get_s() { return s; }
};
derived1 d1;
base* p = &d1; // ok, implicit conversion to pointer to base is fine
derived2* p2 = (derived2*)(p); // BAD, tries to treat d1 as a derived2, which it is not
cout << p2.get_s(); // tries to access d1's nonexistent string member, instead sees arbitrary bytes near d1
void f(const int& i) {
(int&)(i) = 42; // BAD
}
static int i = 0;
static const int j = 0;
f(i); // silent side effect
f(j); // undefined behavior
auto x = m*v1 + vv; // multiply m with v1 and add the result to vv
int i;
for (i = 0; i < max; ++i); // bug waiting to happen
if (i == j)
return i;